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Channel: Friday, October 9, 2015 – Michael Tsai
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Overcast 2

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Marco Arment:

And with the new storage manager, you can see how much space your downloads are consuming for each show, and optionally delete the downloads and stream the episodes on demand.

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Overcast 1.0 locked the best features behind an in-app purchase, which about 20% of customers bought.

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With Overcast 2.0, I’ve changed that by unlocking everything, for everyone, for free. I’d rather have you using Overcast for free than not using it at all, and I want everyone to be using the good version of Overcast.

If you can pay, I’m trying to make up the revenue difference by offering a simple $1 monthly patronage. It’s completely optional, it doesn’t get you any additional features, and it doesn’t even auto-renew — it’s just a direct way to support Overcast’s ongoing development and hosting without having to make the app terrible for 80% of its users.

Marco Arment (comments):

I wasn’t very competitive against Pocket with Instapaper, and Pocket “won” (at least in the sense of having far more users, although if I had to choose either company to be running today, I’d definitely pick Instapaper).

I’m trying not to repeat my mistakes, and one of the biggest mistakes I made was putting short-term gain from paid-app sales above long-term growth. I watched my biggest competitor clone all of my features, raise VC money, and hire a staff. I knew he’d go completely free months before he did.

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Podcasts are hot right now. Big Money is coming.

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They’re coming with shitty apps and fantastic business deals to dominate the market, lock down this open medium into proprietary “technology”, and build empires of middlemen to control distribution and take a cut of everyone’s revenue.

Update (2015-10-15): Dave Winer:

Now people seem to think there has to be a linear relationship between code created and money paid. I come from the distant past where this was considered gospel. I made the mistake of charging for Frontier, a powerful system-level scripting environment, in its early days (1992). Ultimately it would have to compete with a product from Apple which of course was free, and even though our product solved many problems Apple left as “third-party opportunities” the users and developers gravitated to Apple. We went out of business quickly.


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